

Can't Drop: The weapon cannot be disarmed from actors, nor will it drop when the actor dies however, the player can remove it from the actor’s inventory if the “Playable” option is checked.May not function properly if an incompatible firing animation is selected. Automatic: Holding the attack button down will cause the weapon to fire continuously.(FNV Only) Fixed in JIPLN via jip_nvse.ini setting bIgnoreDTDRFix Causes the weapon to ignore the target's armour when calculating damage. Ignores Normal Weapon Resistance: (FO3 only) Broken as of 1.5 patch.NPCs Use Ammo: Actors will use up the associated ammo in their inventory like the player does.Also sets the default pickup/putdown sounds if none are explicitly defined. Equip Type: Determines the weapon's categorization and hotkey icon.Repair Item List: The specified Form List containing objects used to repair the weapon.Multiplier & Attack Multiplier: The DPS can only be calculated if these variables are set above zero.Only affects the DPS formula if the "Automatic" box is checked. Fire Rate: The number of rounds fired every 2 seconds.The primary factor in the DPS calculation. Damage: Damage done per melee swing or gun shot.The following settings factor into the GECK's DPS calculator: Damage Per Second: The estimated damage done per second with the weapon's associated skill at 0 and 100.

