

Like, by buying either their CDs or their downloadable 'legal'Īlways add links to the artists' websites - if any - which Wider recognition, and all links to mp3 files are here to To be free of rights, as long as no commercial use is intended.Īlways try to write about artists who, I believe, deserve Some pictures are taken from these websites, and are believed Located on free commercial or non-commercial third party websites. It makes every map feel linear, though they’re not built that way.All the linked files (mp3, video, html) are In the quest to kill enemies or capture points of interest, charging ahead en masse is the standard tactic. There's room to spread out, but there's no good way to use that space. I tried creeping around the edges and picking off enemies, but hitting them from far away with a slow projectile weapon is nearly impossible when the targets are running around like headless chickens. While there are plenty of maps, most of which look impressive, poor ranged combat means there’s very little reason to explore them or use side routes.

It sometimes deterred me from attacking anyone at all until most of my team was dead, which doesn’t seem like a very Viking thing to do. Team killers can ruin online games, sure, but this ruins it even more.

The mismatched combat problem makes friendly fire incidents almost unavoidable, and it’s made worse by a system that actually saps away earned XP when you hit your teammates. It just doesn’t make any sense, and the confusion I felt in my first match still persisted hours later. There are bows and spears, but landing a hit successfully under these crowded conditions is up to luck as often as skill. Friends and foes collide in a mass, and that one fleshy ball of destruction just rolls around the map, moving back and forth with momentum. Vikings trains duelists and then tosses them into a 24 to 32-player bar brawl.
